Deutsch-Englisch-Übersetzungen für Wasserpolo [Wasserball] im Online- Wörterbuch cffg.nu (Englischwörterbuch). Neu im Sortiment - Wasserpolo bei DECATHLON. Wasserball-Spieler aufgepasst ! Die Schwimm-Marke Nabaiji arbeitet an einem breiten und tiefen. Herzlich Willkommen auf der Internetseite des FINA Men's Water Polo World Cup in Berlin! Wasserball der Extraklasse ist im im Europasportpark in.
Unlike most common team sports, there is little positional play; field players will often fill several positions throughout the game as situations demand.
These positions usually consist of a center forward, a center back, the two wing players and the two drivers. Players who are skilled in all positions of offense or defense are called utility players.
Utility players tend to come off of the bench, though this is not absolute. Certain body types are more suited for particular positions, and left-handed players are especially coveted on the right-hand side of the field, allowing teams to launch two-sided attacks.
The offensive positions include: The wings, drivers and point are often called the perimeter players; while the hole-set directs play.
There is a typical numbering system for these positions in U. NCAA men's division one polo. Beginning with the offensive wing to the opposing goalie's right side is called one.
The flat in a counter clockwise from one is called two. Moving along in the same direction the point player is three, the next flat is four, the final wing is five, and the hole set is called six.
Additionally, the position in which a player is can give advantages based on a player's handedness, to improve a shooting or passing angle for example, the right wing is often left handed.
The center sets up in front of the opposing team's goalie and scores the most individually especially during lower level play where flats do not have the required strength to effectively shoot from outside or to penetrate and then pass to teammates like the point guard in basketball, or center midfield player in soccer.
The center's position nearest to the goal allows explosive shots from close-range. Defensive positions are often the same, but just switched from offence to defence.
For example, the centre forward or hole set, who directs the attack on offence, on defence is known as "hole D" also known as set guard, hole guard, hole check, pit defence or two-metre defence , and guards the opposing team's centre forward also called the hole.
Defence can be played man-to-man or in zones , such as a 2—4 four defenders along the goal line. It can also be played as a combination of the two in what is known as an " M drop " defence, in which the point defender moves away "sloughs off" his man into a zone in order to better defend the centre position.
In this defence, the two wing defenders split the area furthest from the goal, allowing them a clearer lane for the counter-attack if their team recovers the ball.
The goalkeeper has the main role in blocking shots against the goal as well as guiding and informing their defense of imposing threats and gaps in the defense.
The goalkeeper usually begins the offensive play by passing the ball across the pool to an attacker. It is not unusual for a goalkeeper to make an assisting pass to a goal on a break away.
The goalkeeper is given several privileges above those of the other players, but only within the five-meter area in front of their own goal: In general, a foul that would cause an ejection of a field player might bring on a five-metre shot on the goalkeeper.
The goalkeeper also has one limitation that other players do not have: The most basic positional set up is known as a "3—3", so called because there are two lines in front of the opponent's goal.
Another set up, used more by professional teams, is known as an "arc", "umbrella", or "mushroom"; perimeter players form the shape of an arc around the goal, with the hole set as the handle or stalk.
Yet another option for offensive set is called a 4—2 or double hole; there are two center forward offensive players in front of the goal.
Double hole is most often used in "man up" situations, or when the defense has only one skilled "hole D", or to draw in a defender and then pass out to a perimeter player for a shot "kick out".
Another, albeit less common offense, is the "motion c", sometimes nicknamed "washing machine offence", in which two "weak-side" to the right of the goal for right-handed players perimeter players set up as a wing and a flat.
The remaining four players swim in square pattern in which a player swims from the point to the hole and then out to the strong side wing.
The wing moves to the flat and the flat to the point. The weak side wing and flat then control the tempo of play and try to make passes into the player driving towards the centre forward who can then either shoot or pass.
This form of offence is used when no dominate hole set is available, or the hole defence is too strong. It is also seen much more often in women's water polo where teams may lack a player of sufficient size or strength to set up in the centre forward.
The best advantage to this system is it makes man-coverage much more difficult for the defender and allows the offence to control the game tempo better once the players are "set up".
The main drawback is this constant motion can be very tiring as well as somewhat predictable as to where the next pass is going to go. When the offence takes possession of the ball, the strategy is to advance the ball down the field of play and to score a goal.
Players can move the ball by throwing it to a teammate or swimming with the ball in front of them dribbling. If an attacker advances inside the 2-metre line without the ball or before the ball is inside the 2-metre area, s he is ruled offside and the ball is turned over to the defence.
This is often overlooked if the attacker is well to the side of the pool or when the ball is at the other side of the pool.
The key to the offence is to accurately pass or "set" the ball into the centre forward or hole set, positioned directly in front of the goal "the hole".
Any field player may throw the hole set a "wet pass". A wet pass is one that hits the water just outside the hole set's reach.
A dry pass may also be used. This is where the hole set receives the ball directly in his hand and then attempts a shot at the cage.
This pass is much more difficult because if the pass is not properly caught, the officials will be likely to call an offensive foul resulting in a change of ball possession.
The hole set attempts to take possession of the ball [after a wet pass], to shoot at the goal, or to draw a foul from his defender.
A minor foul is called if his defender called the "hole D" attempts to impede movement before the hole set has possession.
The referee indicates the foul with one short whistle blow and points one hand to the spot of the foul and the other hand in the direction of the attack of the team to whom the free throw has been awarded.
The hole set then has a "reasonable amount of time" typically about three seconds; there is no FINA rule on this issue to re-commence play by making a free pass to one of the other players.
The defensive team cannot hinder the hole set until the free throw has been taken, but the hole set cannot shoot a goal once the foul has been awarded until the ball has been played by at least one other player.
If the hole set attempts a goal without the free throw, the goal is not counted and the defence takes possession of the ball, unless the shot is made outside the 5-metre line.
As soon as the hole set has a free pass, the other attacking players attempt to swim or drive away from their defenders towards the goal. The players at the flat position will attempt to set a screen also known as a pick for the driver.
If a driver gets free from a defender, the player calls for the pass from the hole set and attempts a shot at the goal. If a defender interferes with a free throw, holds or sinks an attacker who is not in possession or splashes water into the face of an opponent, the defensive player is excluded from the game for twenty seconds, known as a 'kick out' or an ejection.
The attacking team typically positions 4 players on the 2 metre line, and 2 players on 5 metre line 4—2 , passing the ball around until an open player attempts a shot.
Other formations include a 3—3 two lines of three attackers each or arc attackers make an arc in front of the goal and one offensive player sits in the 'hole' or 'pit' in front of the goal.
The five defending players try to pressure the attackers, block shots and prevent a goal being scored for the 20 seconds while they are a player down.
The other defenders can only block the ball with one hand to help the goalkeeper. The defensive player is allowed to return immediately if the offence scores, or if the defence recovers the ball before the twenty seconds expires.
On defence, the players work to regain possession of the ball and to prevent a goal in their own net.
The defence attempts to knock away or steal the ball from the offense or to commit a foul in order to stop an offensive player from taking a goal shot.
The defender attempts to stay between the attacker and the goal, a position known as inside water. Even with good backup from the rest of the defenders, stopping attacks can prove very difficult if the goalkeeper remains in the middle of the goal.
The most defensible position is along a semicircular line connecting the goalposts and extending out in the centre. Depending on the ball carrier's location, the goalkeeper is positioned along that semicircle roughly a metre out of the goal to reduce the attacker's shooting angle.
The goalkeeper stops using his or her hands to tread water once the opponent enters at about the 7 metre mark and starts to lift their upper body using the eggbeater technique to prepare to block the shot.
Finally the goalkeeper tries to block the ball down, which is often hard for the longer reaches, but prevents an offensive rebound and second shot.
As is the case with other defensive players, a goalkeeper who aggressively fouls an attacker in position to score can be charged with a penalty shot for the other team.
The goalkeeper can also be ejected for twenty seconds if a major foul is committed. Also inside the five metre mark, the goalie can swing at the ball with a closed fist without being penalised.
Advantage rule If an offensive player, such as the centre forward, has possession of the ball in front of the goal, the defensive player tries to steal the ball or to keep the centre from shooting or passing.
If the defender cannot achieve these aims, he may commit a foul intentionally. The hole set then is given a free throw but must pass off the ball to another offensive player, rather than making a direct shot at the goal.
Defensive perimeter players may also intentionally cause a minor foul and then move toward the goal, away from their attacker, who must take a free throw.
This technique, called sloughing , allows the defense an opportunity to double-team the hole set and possibly steal the inbound pass. The referee may refrain from declaring a foul, if in his judgment this would give the advantage to the offender's team.
This is known as the Advantage Rule. The rules of water polo are the rules and regulations which cover the play, procedure, equipment and officiating of water polo.
These rules are similar throughout the world, although slight variations to the rules do occur regionally and depending on the governing body.
Senior games consist of seven players from each team six field players and a goalkeeper that are allowed in the playing area of the pool during game play.
FINA reduced the number of players in U20 and younger competitions that they sanction to six 5 field players and a goalkeeper in with the intention of extending these changes to all levels of the game after the Olympic Games.
If a player commits an exclusion major foul, then that team will play with one player fewer until the player is allowed to re-enter typically 20 seconds.
If a player commits a particularly violent act, such as striking a player, then the referee may signal a brutality foul, in which case that team is required to play with one fewer player in the water for 4 minutes, besides the culprit being ejected i.
Plus, the culprit may not be allowed to compete in a given number of future games depending on the governing body.
Players may be substituted in and out after goals, during timeouts, at the beginning of each quarter, after ordinary fouls and after injuries.
If at any time during play a team has more players in the pool than they are allowed, a penalty is given to the opposing team. In practice, one team usually wears dark caps and the other white usually white for the home team, and dark for the away team for FINA.
Teams may choose to wear different cap colors, eg their team colors. For instance, Australia's women's water polo team wears green caps.
The water polo cap is used to protect the players' heads and ears, and the numbers on them make them identifiable from afar, especially by the referee s.
Both goalies wear red caps. The game is divided into four periods; the length depends on the level of play.
There is no overtime in international water polo, and games proceed to a shootout if a victor is required. At the collegiate level there are two straight 3-minute periods, and if still tied multiple 3-minute golden goal overtime periods thereafter.
Lower levels of play have different overtime rules depending on the organization. The game clock is stopped when the ball is not in play between a foul being committed and the free throw being taken, and between a goal being scored and the restart.
As a result, the average quarter lasts around 12 minutes real time. A team may not have possession of the ball for longer than 30 seconds  without shooting for the goal unless an opponent commits an ejection foul.
After 30 seconds, possession passes to the other team. However, if a team shoots the ball within the allotted time, and regains control of the ball, the shot clock is reset to 30 seconds.
Minimum water depth must be least 1. The goals are 3 meters wide and 90 centimeters high. Water polo balls are generally yellow and of varying size and weight for juniors, women and men.
The middle of the pool is designated by a white line. Before , the pool was divided by 7 and 4 meter lines distance out from the goal line.
This has been merged into one 5 meter line since the — season. Along the side of the pool, the center area between the 5 meter lines is marked by a green line if marked at all.
The "five meters" line is where penalties are shot and it is designated by a yellow line. The "two meter" line is designated with a red line and no player of the attacking team can receive a ball inside this zone.
At the start of each period, teams line up on their own goal line. The most common formation is for three players to go each side of the goal, while the goalkeeper stays in the goal.
If the ball is to be thrown into the center of the pool, the sprinter will often start in the goal, while the goalkeeper starts either in the goal as well, or to one side of the goal.
At the referee's whistle, both teams swim to midpoint of the field known as the sprint or the swim-off as the referee drops the ball on to the water.
Depending on the rules being played, this is either on the referee's side of the pool or in the center.
In international competitions the ball is normally placed in the middle of the pool and is supported with a floating ring.
The first team to recover the ball becomes the attacker until a goal is scored or the defenders recover the ball.
Exceptionally, a foul may be given before either team reaches the ball. This usually occurs when a player uses the side to assist themselves gain a speed advantage i.
In such scenarios, the non-offending team receives a free throw from the halfway line. The swimoff occurs only at the start of periods. Thus it will either occur 2, 4 or 6 times in a match, depending on whether the match is in halves, quarters or in quarters and extends to extra time.
Players can move the ball by throwing it to a teammate or swimming with the ball in front of them. Players are not permitted to push the ball underwater in order to keep it from an opponent, or push or hold an opposing player unless that player is holding the ball.
If a player does push the ball underwater when it is in their possession, that will result in a "turnover" which means the offending player has to hand the ball over to the other team.
Water polo is an intensely aggressive sport, so fouls are very common and result in a free throw during which the player cannot shoot at the goal unless beyond the "5 meter" line.
If a foul is called outside the 5 meter line, the player may either shoot, pass or continue swimming with the ball. A goal is scored if the ball completely passes between the goal posts and is underneath the crossbar.
If the shot goes outside the goal and onto the deck outside the field of play then the ball is automatically recovered by the defense.
If the goalie, however, is the last to touch the ball before it goes out of play behind the goal line, or if a defender purposely sends the ball out, then the offense receives the ball at the two meter line for a corner throw or "two meter".
When the goalie blocks a shot, the defense may gain control of the ball, and make a long pass to a teammate who stayed on his offensive end of the pool when the rest of his team was defending.
This is called cherry-picking or seagulling. After a goal is scored, the teams may line up anywhere within their own half of the pool.
In practice, this is usually near the center of the pool. Play resumes when the referee signals for play to restart and the team not scoring the goal puts the ball in to play by passing it backwards to a teammate.
FINA Water polo allows for one timeout during each period of play per team, including shootouts. The duration of the timeout is one minute.
If the game goes into overtime, each team is allowed one timeout for the duration of overtime. The penalty for calling a timeout during play without possession of the ball is the loss of the longest timeout with a penalty foul going against the team.
Water Polo referees utilize red and yellow cards when handling bench conduct. A verbal warning may be issued depending on the severity of the infraction.
A yellow card may be issued at any point in the game and can be issued via a "walking yellow" in which the referee pulls a yellow card out without stopping live play.
Following the issuance of a "walking yellow" the next stoppage of play the referee may pull the ball out to inform the table and partner referee of the issuance of that card.
A red card can be issued to any team personnel Head and assistant coaches, team managers, players, and other officials with the team.
Following the issuance of a red card the individual must leave the team bench. Red cards carry at least a one game suspension for the offender with a report being filed to the appropriate governing authority.
Players assessed two yellow cards in a game are shown the red card. Ordinary fouls occur when a player impedes or otherwise prevents the free movement of an opponent who is not holding the ball, but has it in or near their possession.
The most common is when a player reaches over the shoulder of an opponent in order to knock the ball away while in the process hindering the opponent.
Offensive players may be called for a foul by pushing off a defender to provide space for a pass or shot. The referee indicates the foul with one short whistle blow and points one hand in the direction of the attacking team standing roughly in line with the position of the foul , who retain possession.
The attacker must make a free pass without undue delay to another offensive player. If the foul has been committed outside the 5-meter line, the offensive player may also attempt a direct shot on goal, but the shot must be taken immediately and in one continuous motion.
If the offensive player fakes a shot and then shoots the ball, it is considered a turnover. If the same defender repetitively makes minor fouls, referees will exclude that player for 20 seconds.
To avoid an ejection, the hole defender may foul twice, and then have a wing defender switch with him so that the defense can continue to foul the hole man without provoking an exclusion foul.
The rule was altered to allow repeated fouls without exclusions, but is often still enforced by referees. Major fouls exclusion and penalty fouls are committed when the defensive player holds with two hands, sinks or pulls back the offensive player away from the ball before the offensive player has had a chance to take possession of the ball.
This includes dunking sinking in FINA rules , intentional splashing, pulling back, swimming on the other player's back, stopping the other player from swimming or otherwise preventing the offensive player from preserving his advantage.
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